For us, these included audio, writing, marketing, software and general bureaucracy such as lawyer fees, accountant fees, and company registration costs. Other than employee costs, there are additional expenses that usually come out of your pocket. In our case, team members got a decent salary from the start, in addition to some share of the profits. I would always recommend, if possible, to pay team members at least a reasonable wage in addition to the promise of profit share - which means more starting funds and/or an investment. It is my experience, however, that building such a team is extremely difficult, and unpaid team members tend to lose motivation creating an unstable environment. Plus, many of these expenses were required only after we had started generating income from EA sales. If our team had worked without a salary, we would only have had to spend that much out of our pocket over the entire course of 3.5 years. All of the programming and production costs, most of game-design and art, and a big chunk of the marketing expenses.Įmployee costs don’t necessarily have to come out of your pocket, if you manage to gather a dedicated team that covers all these fields whose members are able and willing to work for profit share alone.Īs you can see, only $50,000 (7.7%) were external costs. The majority of the expenses are employee costs. Not cheap at all! But I should note that in these expenses we include lost wages (potential income lost due to us working on Judgment instead of working as hired employees elsewhere) in addition to actual money spent. Office, Bureaucracy, and Other Expenses: $18,000.Total expenses over 40 months of development: $650,000.Here’s what it cost us to create Judgment: Obviously, there will be more expenses after full release as we continue to improve and promote the game. The numbers below include the total development costs during the 40 months in which we’ve been working on Judgment so far, out of which 15 months were pre-release and the other 25 were Early Access. There are a lot of different fields involved, and it’s very rare to have a single person that is proficient enough in all these fields, so usually, it involves a larger team or paying for external services. No bundles, only direct-sales in their stores. At this time Judgment is sold on Steam, the Humble Store, on our website (using the Humble Widget), Green Man Gaming and Fanatical. Note: All sales data presented in this post are summed up values across all stores.
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